This means that you can play the animation over and over and it will look like one continuous motion. When your animation begins and ends with the exact same adjustments, then that animation may be ‘looped’. Now, Make new keyframes at 60 and 90 frames – moving the object to new locations at each key frame. As it moves, it is estimating the difference in values at any given frame between the first value and the second value. If you grab the animation slider and move it between frame 0 and frame 30, you will see that the object moves in space. This will come in handy if you want to loop your animation. You will also notice that when you made that first key frame, another key frame was automatically added to frame zero of your timeline. When you adjust the object in any way at any point in the timeline other than zero, a new key frame will be created. What you have just done is create a ‘key frame’. Now, select the object in the scene you want to animate and move it to a new location. Once in Animation mode, move the animation slider to 30 frames. When you’re in animate mode, you can adjust objects over time and those adjustments will be recorded within MAX. So, when you see red, that means you’re in animate mode. While the AutoKey button is selected, both it and the frame around your active viewport will turn red. The AutoKey button allows you to enter and exit animate mode in MAX. At the bottom of the screen, toward the right, there is a button called ‘AutoKey’.
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